Wednesday, August 21, 2013

The NOT AN ARTIST Cubify Sculpt Tutorial!

It's a good thing that I don't embarrass easily.  Because, when people see what I'm able to achieve in Cubify Sculpt some are going to fall on the floor and laugh their heads off.   Yikes!

But, let's put things in perspective.

A LOT of us that are interested in 3D printing are not great artists.  We simply want to be able to have some fun and create some objects that we can print on our 3D printers.  My gift, if I have one when it comes to most 3D applications, is that I am tireless when it comes to trying to figure out how they work so that I can help others, with more artistic talent, become more productive faster.  I get the technical aspects if not the artistic aspects.  :)

As you may already know, the whole reason that I became interested in 3D printing was because my oldest daughter IS a very talented clay sculptor and it was frustrating to watch some of her best work crack in the kiln after weeks and months of work.  So, it was natural for me to explore 3D printing and 3D early sculpting applications... beginning with MudBox.

Now, there was nothing wrong with Mudbox.  But, it simply was not easy enough for either of us to be comfortable with it.   While we abandoned Mudbox, we clung to hope that we WOULD eventually find a virtual clay program that we COULD grasp.

I think we have found it.  And, that is Cubify Sculpt.  So, Cubify Sculpt is very important to me on a personal level.  I may not make great art with it.  But, I know some people who just might.

Admittedly my first samples are going to be crude.  But, they are nonetheless important in demonstrating to me just how important it is to pursue Cubify Sculpt as far as possible.  I've only had it a few days and am happy with where I am in the process of scoping it out.  Of course, I'm aiming a bit lower than I hope many of you are aiming.  And, I am looking forward to what YOU will be able to achieve in Sculpt.  But, here is my first attempts at creating with a goal in mind.

Potato Man

I knew that my best bet was to aim at creating something with big features.  Having consulted to Hasbro, I knew the perfect subject.  I love Mr. Potato Head!

Potato Man Created with Cubify Sculpt

Green Monster

I spend about a year working with a wonderful program for children called Cosmic Blobs.  While not a true Virtual Clay Sculpting program, it was wonderful at creating mythical beasts and funny monsters.  So, it was natural for me to see what I could do with Sculpt when it came to weird monsters!  Green ones, in fact.

Green Monster Created with Cubify Sculpt

Perhaps the reason I liked Cosmic Blobs and Cubify Sculpt is that I THINK like a seven year old!

Again, these don't put me up there with the best 3D artists in the world.  But, they do tell me that I can have a LOT of fun with Cubify Sculpt and, perhaps, eventually do some very nice things.

In the meantime, I will be exploring the tools in Cubify Sculpt and inviting any and all to come along for the ride.  So, here is Tutorial #1, Introduction.

P.S. I was very flattered to see that someone already gave this video FIVE STARS between the time it was uploaded a little while ago and just now as I selected it for this blog.  I hope that means that everyone interested in Sculpt will find it helpful!

I urge you to give Sculpt a try.  Be sure to look for the FREE STL files link on the Sculpt Download page.



  1. This is a good post. This post give truly quality information. I'm definitely going to look into it.Really very useful tips are provided here.thank you so much.Keep up the good in print

  2. Hmm...The main use I see for Sculpt for me is that after I create a hand-held tool (or puzzle pieces, etc.) in a standard 3D CAD program, I can use Sculpt to make the finished part more "hand friendly." By that I mean rounding all of the sharp edges and corners on it.

    And perhaps also eliminating sharp internal corners and crevices that would collect dirt, come to think of it.

    It certainly effectively adds new capabilities that many standard CAD programs lack. Thanks for pointing out those capabilities, I wouldn't have thought of them without your demo.

  3. Thanks, Mark and Mike. I appreciate your encouragement! :)

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