Showing posts with label SpaceNavigator. Show all posts
Showing posts with label SpaceNavigator. Show all posts

Wednesday, September 4, 2013

Cubify Sculpt - Yes, We CAN Do It!

It's a given that those with true artistic talent can use Cubify Sculpt to create art.  But, what about us.  What about NON-ARTISTS.  Will we be able to create items that even come close to creating anything even resembling art?

I have to tell you.  That was one of my biggest questions as I downloaded and installed Sculpt.

After all, over more than a few attempts at various sculpting applications, I had struck out on all counts.  I loved Cosmic Blobs and CB Model Pro.  But, try as I might, I never even came close to creating anything that remotely resembled a human head.

This short video answers the question in the affirmative in a huge way for me.  No, the head I was able to sculpt is NOT great.  But, it CAN be recognized as an attempt at creating a human head.  And, believe me that is a huge leap forward from all of my previous experiences.

Two factors, I think, helped me feel more confident about my ability to effectively use Cubify Sculpt.  The first is that the designers have come up with just about the perfect set of controls for non-artists.  There are not too few.  Nor are there too many.  And, each of the controls seems to complement the others.  It's not perfect.  But, it certainly is useful and relatively easy to learn.

The second factor is that I ordered and received the 3DConnexion SpaceNavigator.  Being able to quickly position the working piece is an enormous help.  Again, we cover that in this video.

If you, like me, are a non-artist trying to do artistic things, I hope that this video is an encouragement to you.


The results of our artistic pursuit does not have to be great to be rewarding and fun.  And, I had a LOT of fun trying to create my "Bearded Rustler" character from the default sphere.  He's rough, just like my rendition.  But, that's OK.  He's better than the last guy I tried to sculpt.  A WHOLE lot better.  And, that is why he was a rewarding project.

Friday, August 30, 2013

Cubify Sculpt and the SpaceNavigator

Good News!

The SpaceNavigator 3D Mouse device from 3DConnexion works well with Cubify Sculpt!!!

I had noticed that the Options Dialog had a tab for "SpaceBall Device".   Since I knew that the original SpaceBall had been discontinued, I asked Sculpt Support if that feature would work with the SpaceNavigator that seems to have replaced the original Spaceball.  They indicated that it would.

So, yesterday, I ordered the SpaceNavigator from B&H Photo and it arrived today!!!  That was a big surprise since I expected it no sooner than next Tuesday.  B&H Photo must have UPS trucks lined up at their loading dock because that was amazingly fast shipping from New York to Kensington, MD!''

I will include a short demonstration of the control that the SpaceNavigator provides in an upcoming tutorial.  It's going to take some practice to isolate just the motion I want without affecting other motions.  But, I can already see that it is a great investment and works quite well.  The speed with which it works can easily be controlled either from Sculpt or in the SpaceNavigator control form.

Control Includes...
  • Pan Up and Down
  • Pan Left and Right
  • Zoom In and Out
  • Spin
  • Tilt
  • Roll






Thursday, August 29, 2013

Cubify Sculpt Tutorial #3: The Beauty of Emboss Area and Texture Maps

I mentioned Emboss Area and Text Maps in a previous post.  I expect to explore these two features in many more tutorials.  They are SO powerful and make adding ornamentation SO easy that it truly makes designing in Sculpt child's play!

When I first heard that the president of 3D Systems was committed to the democratization of 3D printing and design, it was difficult to know if it was a sales slogan or a fundamental core value.  With the introduction of Cubify Sculpt, I now know that it is definitely a fundamental core value and a true commitment.  Cubify Sculpt has the potential to bring 3D design to just about every age group and just about every level of technical competence.

As an educator that taught from 1st grade to high school students, I always hoped that someone would create a product that could be used at the elementary level as well as the higher grades.  While younger students might not be able to create great works of 3D art with Cubify Sculpt, I am convinced that the feature set WILL allow them to successful create nice objects to be printed on a 3D printer.

Cubify Sculpt has the potential to be a major tool for school projects in STEM, Art, Geography and other disciplines.  In this video we show how a simple 2D STENCIL and TOPOGRAPHIC MAP are easily turned into Texture Maps to create reasonably complex 3D features. 



As you can see, a simple paint program can be used to create a tool to be used with EMBOSS AREA to complement any shape.  The fact that Texture Maps WRAP make them particularly powerful.

Cubify Sculpt has exceeded my expectations in a HUGE way.

Cubify Sculpt Tutorial #2 - Setup and Potter's Wheel Simulation

I'm simply amazed that I have been able to actually complete some demonstration projects so quickly in Cubify Sculpt.  I can assure you that this would not have been possible in any of the other sculpting applications I've tried to learn in the past.

One of the first upgrade features that I asked for when I first opened Cubify Sculpt was the ability to manipulate the clay in the fashion of a Potter's Wheel.  Well, it turns out that we can do just that using some hot keys or, I hope, by using a Spaceball type of device.  I've been told that the SpaceNavigator device can be used to spin objects with one hand as the other is used to sculpt.  But, we don't have to wait until a SpaceNavigator arrives to test the concept.

It turns out that the ARROW KEYS can be used to spin the object a specified number of degrees and by holding down the ARROW KEY we can do so continuously.

Here is a video that shows the concept!



The image used for the video preview is the SpaceNavigator.  I have ordered one and should have it by next week.  I was under $100 and I am looking forward to seeing how well it works!

The combination of being able to start with an STL, like the chalice, which is VERY easy to create in a CAD program; but, slow to create in a sculpting application and the having the ability to quickly add features while spinning the piece is a VERY powerful capability.  The ARROWS and other Hot-Keys are good things to explore.

I love it!