Showing posts with label 3D scanning. Show all posts
Showing posts with label 3D scanning. Show all posts

Saturday, August 26, 2023

Matter and Form THREE: Third Example Scan (Car Parts)

 Matter and Form continues to reveal more examples as they continue to develop their new THREE 3D Scanner system.  The first scan demonstrated scanning very small, shiny objects (coins) that demonstrated excellent detail of fine features of the coins.  The second scan demonstrated scanning a typical turntable sized object, a shoe and demonstrated 360 degree scanning in ALL directions, including the sole.  And, now comes the third example.  The air intake on a Mustang.


This example not only demonstrates how larger targets are captured; but, give us more insight into the entire scanning and post-processing workflow.

I have worked with the original Matter and Form scanner and it is the workflow of that scanner that lead me to be a huge fan of Matter and Form's approach to 3D scanning.  So, this video was especially important to me.  It demonstrated that the designers of the THREE have built upon their earlier excellent scanning process; but, also have given us even MORE control over the final outcome by adding manual alignment tools.

Putting the three demonstration videos together, we can begin to organize our thoughts into four categories to evaluate how the THREE will help those of us that believe their is an important place for 3D scanning in education.

  • Scan Quality
  • Scan Bandwidth
  • Capture Process
  • Post-Capture Process

Each of these categories represent important advances demonstrated by the THREE and the processes presented by Matter and Form and their suitability for the classroom.

SCAN QUALITY 

The first Matter and Form Scanner began life in 2012 and was introduced in 2013 as a crowd-funded project on Indiegogo

That means that they have had almost a decade of experience working with users and listening to what they wanted in the next generation of scanners.  They also had time to evaluate not only their initial scanning strategies; but, the strategies of others, and have opted to move to using Fixed Position, white-light scanning for the THREE rather than being handheld.  The result is vastly superior resolution and accuracy over first generation scanners.  The details in the coin captures demonstrated this.  But, the smoothness of the smooth areas of the air duct further confirm it.  There is still a little noise patterning; but, may less than any of the 3D scanners we have used.  It's very impressive.

Obviously, scan quality is at the top of everyone's list when looking forward to a new scanning platform.  But, it is not the only consideration in an educational setting.  As I have written before, the Einscan may have been able to obtain better results than the original Matter and Form in some cases;  But, from an educational value perspective the Matter and Form's workflow was superior.  And, our primary job is to provide the most valuable educational experience to the students in our care. With this new scanner, it appears we will get both very high scan results and an enhanced workflow in every respect.

SCAN BANDWIDTH

 I struggled with how to describe this category of evaluationBut, I settled on the term bandwidth to cover both the breadth of the THREE's ability to capture dark as well as lighter objects and the much wider range of sizes that can be captured.  A scanner that is equally capable of capturing the details of coins and the expanse of engine parts has to be recognized as having pretty wide bandwidth!

But, special mention has to be made of the enhanced ability to capture darker objects than first generation scanners.  We struggled with this issue with ALL of the scanners we used and I cannot wait to see the final performance of the THREE in this regard firsthand.  The air duct scan looks awesome and shows real promise in this important area.  While they did mention the parts were dusty, they did not have to spray the parts to capture an excellent scan.

The first Matter and Form scanner was married to the turntable.  While the THREE benefits by being able to use a turntable, it is now freed from being locked to it.  This video not only demonstrates how this new strategy increases the bandwidth for targets; but, for those of us that have experience using handheld scanners, confirms the wisdom of taking the fixed-position, tripod approach.  It is MUCH faster and completely removes the lost tracking issues plaguing handheld users..

CAPTURE PROCESS

Where the first Matter and Form scanner excelled over all the other scanners we used was in the process they presented to the user.  Giving the user control over quicker scan times vs. immediate quality is so much more important in the classroom than one might first believe.  But, enhancing that ability by vastly improving scan speed is a real game changer for users.  Scan time appears to be stunningly fast with the THREE.  

Thankfully, the THREE retains my favorite part of the Matter and Form workflow... multi-step scan projects.   

With the low-cost handheld scanners we've used, the capture was an all or nothing proposition.  You get what you get.  Matter and Form projects, on the other hand, can always be amended and improved by adding scans.  

While it's easily missed, we see this, in action, in this video when Drew realizes that he did not capture enough overlap between two segments being captured and added a new scan covering the oversight.

Even if he had not realized this until MUCH later, he STILL could have saved the final scan by coming back and adding a new scan to the process!

While I won't get deep into the value of the feedback offered by the projection system as new scans are being considered, seeing it helps me in thinking about how I could use this feature in the classroom to engage ALL of the students in the capture process.  We'll come back to this topic as new examples are released.

POST-CAPTURE PROCESS

Being able to have a project where multiple scans are combined automatically to form a final product was one of the things I liked most about the original Matter and Form.  But, sometimes, being able to control the alignment manually is of real benefit.  I REALLY like the strategy we see in the above video where we see the use of color coding and large numeric targets being used to aid us in manually telling the software how we want individual scans aligned to complete the whole.

From a teacher's perspective, this presents the perfect platform for students to develop critical thinking skills as they have to compare parts presented in different spacial orientations looking for point pairs.  Deciding the order in which individual scans are added to the combined project also provides valuable insight and experience.

But, I am wondering if this isn't an area where providing a hybrid approach to the post-processing interface might not be very valuable for classrooms.

We are told that the THREE will be using an edge computing strategy where all of the actual work is being performed by the scanning hardware, itself, with a browser based user interface. If this remains true for every aspect of the workflow then it has some implications for the classroom.

It means that the post-processing must be done while the scanner is attached to the browser. As an individual, I have no problem with that.  And, I can certainly appreciate it as a teacher.

But, to me, a hybrid approach would offer something special.  Distributed engagement.  By that I mean homework.

If, in addition to the onboard software of the THREE, there was an app that could handle post-processing independently of the THREE, then each student could be tasked with using those scans to create a final result.  This presents an opportunity for ownership of each student over the entire capture process, even if they only observed the original scanning.  And, it would give the teacher a better gauge with which to evaluate a student's actual understanding of the process.

If that app also included something like Tinkercad's classroom strategy, where teachers can easily bring up the work of individual student's for review, it would be even more beneficial.  While this is probably not viable for the initial release of THREE, I think it is something that would make it even more appealing to educators.

But, for now, I am just grateful that Matter and Form has not only kept the workflow we have come to appreciate; but, appears to be improving and refining it to give us even more control over our scans.

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Sunday, August 6, 2023

First Video Demonstrating the THREE 3D Scanner from Matter & Form

Matter & Form has been seeking interaction from the 3D scanning community on the Reddit 3D Scanning forums as they continue to develop the THREE 3D Scanner I mentioned in my earlier post.  It's tough crowd.  And, rightly so.  Most of us with experience with scanners costing less than $10,000 have wanted more out of our scanners than we've gotten.

That is not to say that we haven't gotten some value out of our scanners.  At Youthquest, our at-risk students enjoyed using  the 1st generation Cubify scanner and the inexpensive xyzPrinting handheld scanner even with these scanners limited resolution and loss of tracking issues.  And, they were able to gain valuable experience in problem solving as they learned how to improve scans.  Even so, quicker, more reliable scans would always have been appreciated.

The Reddit 3D scanning community rightly demanded visible proof of the new scanner's capabilities by asking for tough scanning challenges.  One of the challenges was a pile of coins.

Now, a pile of coins, it turns out, is an excellent demonstration of a scanner's abilities.  Specularity, or the shininess of coins, is a big challenge to any 3D scanner.  And, the low depth of the features of a coin require a very high level of resolution cloud point to be able to discern a coin's tiny features.  The Matter and Form team took them up on the challenge and created this video.

While the results, for the most part, are self evident that this new scanner has excellent resolution, there is even more to see in this video for those of us who have longed for a scanner that could be successfully used in a variety of classroom situations or that could produce the fine detail required for accurately capturing things like antique auto parts for 3D printing.

50 Micron Resolution & Accuracy

Along with the video itself, Matter and Form provided links to download the results of the scan.  To help me better analyze the actual resolution, I uploaded the scans in Meshlab and painted the scan in various colors.  Here are two GIFs I captured as I explored the output.


Coins captured by Matter & Form THREE 3D Scanner

When you consider how low the relief is in this coin, the detail is remarkable!  And, we have to consider that some of the original detail has to have been lost because the coin had been sprayed with a dulling powder to reduce specularity.  But, another way to evaluate the scan is by looking at the quality of the mesh as demonstrated when only the triangles are observed.

Mesh Triangles Captured By Matter & Form THREE

I first used Meshlab's measurement features to get an idea of the size of the coin.  It was about 30,8mm across. What jumps out immediately is the density of the mesh.  But, if we click on this image to zoom to a larger view, we can also see the uniformity of the mesh.  This is a great quality mesh!  And, that is important with scanned output, since we usually plan to bring it into 3D design processing for mash-ups, touch-up and other enhancements before printing.

Mesh Uniformity from the M&F THREE 3D Scanner

And, while you may not have noticed while the video was playing, this was scanned at the MEDIUM settings for scan quality!!  (10:15 in the video)

SCAN SPEED

While Drew, from Matter & Form, specifically mentions that they have not yet turned their attention to optimizing scanning speed, the next thing I noted in the video was that even in the non-optimized state, the THREE 3D scanner seems infinitely faster than any other scanner I have used in the past.  Consider this clip I grabbed from the Youtube video.


As this clip demonstrates, it only took around 4 seconds to capture and about 5 seconds to process the scan.  This is all done in the scanner, itself.  The speed is NOT dependent on the computer being used to show the interface.  This means we can expect uniform speed performance regardless of the platform we used to connect to the scanner.  Since we use everything from multi-processor i7 computers to Google Kids Tablets, this is an intriguing capability. 

While it remains to be seen how this performs in highly complex multi-pass turntable scans with full texture, it certainly shows promise.

THE PROCESS

The scan process, itself, is visible in the small window at the top right of the Youtube video. Here is another grab from the Youtube video to help us focus on the process.  (There is no sound and it's best to click and expand the view before viewing.)


As you can see, a series of images are projected onto the target objects using a white-light DLP projector.  The two Sony 13mp cameras capture the deformations in these patterns to calculate depth.  But, if we stop here when evaluating a scanning solution, we miss the real heart of the benefit of a great scanning process.  And, that is in how much can we, as users, control the parameters.

The reason why this is important is that the process we see in the above image is only a micro-process.  The REAL process has to do with the evolution of our understanding of all of the factors that go into a successful result in any given situation.  We need to be able learn more and more with each scanning session so that it takes less and less time to capture a successful scan in each subsequent session.

And, here is where Matter & Form's software has excelled relative to all of the other scanning solutions with which I've had experience.  They provide a by-the-numbers approach with excellent visual feedback.  Consider this short clip.  (Click for larger view. This clip has sound)


By saying Matter & Form provides us with a "by-the-numbers" approach, I am talking about the use of sliders with clearly documents values.  And, when I talk about feed back, I mean the real-time updates of the images showing how changes to the sliders affect the work area.  It was this approach that made the original Matter & Form the most effective scanner in the classroom of all that we used., including the Einscan.  

I'll go back to my video game days with Astrocade to explain why this is so important.  The reason we were rated #1 by consumer reports, even though our console was much more expensive than the Atari and others, was that our game designers understood the nature of failure.  That was because they had also designed the original coin-op versions.  They knew that it was important that every level increased the challenges, making failure a design feature.  But, when a person failed, the worse possible outcome was that they believed that it was because the system, itself, made it impossible to succeed.  Players would not put another quarter into a machine unless they believed they understood how they could do better the next time they tried.  People need to know they can improve.

Each time we scan with a specific setting, remembering the visible feedback we got from that setting, we have the basis for a new starting place should that scan not turn out as we had hoped.  Precise numbers allow us to bracket values until we get the optimal result no matter how many tries that might involve.  Our students learned from each scanning pass and, ultimately, were able to come up with the best starting place for every situation.  This was not true of most of our other scanners which left student puzzling when a capture lost tracking or failed..  

NOTE: I actually would like to retain the image during the scanning process.  But, I suspect that it might reduce the processing load by removing it during heavy calculations.

BOTTOM LINE

Matter & Form seems to be retaining the best aspects of their proven user interface while delivering a much faster scan at an even much higher resolution.  There was a lot of skepticism about the edge computing strategy where the workload of the scanning process is performed entirely in the scanner and does not rely on the power of the attached computer.  But, at least we know that single scan sessions are quick and the resulting mesh is fantastic quality with very, very impressive resolution.   So far, I am very excited about the potential.

STILL TO BE ADDRESSED

This video is impressive.  But, it only addresses the depth resolution.  The other aspect of scanning is material capture. None of my previous scanning experience has been with having scanner based on such high resolution imaging cameras. The two 13mp imaging cameras used by Matter & Form in the new THREE 3D Scanner have two positive characteristics.  The first is that they are based on chips made by Sony.  I have been a fan of Sony video products snce 1967 or 1968 and if any company knows how to capture clean video it's Sony. And, the 13mp size is in a sweet spot for great dynamic range and low noise.  So, I'm very helpful that we will see surprisingly great material capture as well as depth capture.  It's going to be fun seeing what come next as more videos are released in the coming days, weeks and months.

Thursday, August 3, 2023

New Promising 3D Scanner Announced by Matter & Form

For almost as many years as this blog has existed, I have been interested in the promise of 3D scanning for a variety of reasons.  The first scanner that I owned was the 1st generation Cubify scanner from 3D Systems.  

We actually got a lot of use out of that scanner in our work with at-risk young people at YouthQuest Foundation in combination with our full-color Z450 powder printer.  In fact, we were able to scan dozens of cadets and produce 3D prints.  While not the highest resolution color scanner, it was something our cadets and their families really appreciated.

Over the years we added the 2nd generation Cubify 3D Scanner, the xyzPrinting 3D scanner,  the Einscan from Shining 3D and a few scanners based on the Intel Sense.  But, one of our favorites for scanning objects was the Matter and Form tabletop scanner.  It was, and remains, the easiest scanner for our students to use and we relied on it to teach the concepts of using 3D scanning for historical preservation and sharing of rare artifacts.  It's a great scanner for the classroom.

It was the Matter and Form scanner, along with our cooperative work with the students of iTech Preparatory school in Vancouver, Washington that convinced me that having students cooperate with local historical sites by scanning the site's artifacts would be a wonderful addition to a school's educational program.

 
 

Now, Matter and Form has introduced a new scanner that promises to be a breakthrough product toward making this a reality.

MATTER AND FORM THREE 3D SCANNER

The first thing to note about this new scanner is that it does NOT require a computer with a heavy duty GPU processor.  Note that it can be used with ANY computer or tablet.

THREE 3D Scanner using a Tablet

The reason for this remarkable capability is that the software is integrated into the THREE 3D scanner and interfaces with any computer via a browser using edge technology.  As far as I know, this is a first in the industry.  Moreover, Matter and Form indicates that an API will make controlling the scanning process available to end-users for those that wish to customize the capture process. 

The new scanner includes a 13 mp Sony sensor (or sensors?) and a white-light DLP with something they call ChromaSpec™ technology capturing geometry in full color.   They promise "metrology-level resolution."  The only scanners I know that have made that claim were well out of reach financially for most of us.  But, while Matter and Form does not yet specify a price, they do claim all this power will come as "and unmatched value" and based on the price-performance of their existing 3D scanner I expect that they are not exaggerating.  

Apparently, they will be introducing the new scanner through a Kickstarter campaign at a 50% one-time discount.

In the meantime, they will be releasing new announcements via email to those who sign up to keep informed.  You can sign up at MatterAndForm.com.

I know and trust this company from the many years they supported our work at YouthQuest.  And, I am VERY excited to learn more about this new product that offers so much promise.  As I learn more I will keep you posted.

 


 


Thursday, January 14, 2016

As Doors Close, New Doors Open!

The Cubify.com site is expected to be closed on Jan 16, 2016.  From that point on, all of the updates and accessories will be obtained through the 3D Systems web site.  Once the changeover is complete I will post the pertinent links.

But, life is a series of passages and as old doors close, new doors open.

One such new door is in the area of 3D Scanning.  In particular it involves a whole new breed of ultrabook class computers that include Intel's new RealSense scanner technology.

While the hardware might suggest a single development path, the reality will be quite different.  The reason why I believe that the RealSense scanning hardware is simply a launching platform is that there are already mulltiple early teams taking different paths on making use of RealSense to capture 3D scans.

Sense for RealSense, from 3D Systems brings us a Win8/10 app that encapsulates the scanning experience suitable for both local and cloud printing.   (An updated link to come after the Cubify move)

ItSeez3D takes a cloud-based approach.  Originally developed for the iSense or Structure scanners, they have ported the app for Win8/10 for 4th generation Haswell Intel Core processor products (or newer) using Intel's RealSense technology.

XYZPrinting recently introduced a handheld USB 3.0 RealSense scanner that is available from B&H Photo for just $168.90!   It includes scanning software.


XYZprinting 3D Scanner


While it doesn't appear on the Creative web site as yet, Creative produced the RealSense cameras for Intel's RealSense pre-release SDK package!

Base

But, the company that prompted me to claim that techniques for taking advantage of RealSense are going to blossom in new directions is CAppASITY.  While I have not been able to test the product, Easy 3D Scan, the samples they display are fascinating.  It appears they provide the capability of using a Canon SLR with RealSense to producing high fidelity textures!  The result look stunning.

I'm a Canon 5D Mark II user, so this REALLY appeals to me.  :)

They have other products for scanning rooms and articles.  Very interesting.

All of this is brand new so we are just beginning to be able pull back the covers.  But, the little we know at this point sure peaks our interest. 

I recently purchased the HP Spectre 12-a000 X2 (m3 chip) which is a 12 tablet having the R200 (Rear Facing) Real Sense camera and have already done some testing using Sense for RealSense at the 3D ThinkLink Creativity Lab at our YouthQuest headquarters.  We invited cadets from our Youth Challenge classes to take part in a focus-group giving feedback on their scanning experiences comparing the handheld Sense and tablet-based RealSense.  Their observations will be published on the YouthQuest site.  I'll let you know when it's available.  I can tell you we certainly had fun learning to optimize the experience.  RealSense is real.  :)


We're ready to charge through this new open door!  :)


Friday, December 18, 2015

First Sense for Intel Real Sense Scans

Update:  When I notified 3D Systems about the issues I point out in this article, they indicated that they are being addressed.  As far as I know, only 1 Real Sense Win10 tablet has been released at this point.(The HP Spcete X2 that I am using) and one is to be released in January (The Lenovo MIIX 700).    The scan, therefore, mentioned in this article used a VERY early version of Sense for Intel's RealSense.  I will let you know when I get the updated version.  Even so, I am VERY impressed and happy to be using it.
 In my previous post, I talked about the new tablets being released with the Intel Real Sense R200 3D scanners.

I have made my first scans and I have to say they are impressive.  Just as before, with the Sense scanner, we have to be reminded that these are not $30,000 scanners.  So, anyone having notions that they can buy a tablet with a 3D scanner that will perform like a $30,000 is going to be sadly mistaken.

But, for those of us that look at price/performance ratios realistically, the scans from the R200 are impressive.

Currently, I know of two Win8/10 apps for 3D scanning with the Intel Real Sense cameras.  They are the ItSeez3D app and 3D System's Sense for Intel's RealSense app.

ItSeez3D 

The ItSeez3D app is strictly for scanning people and it's tied to their cloud service.  While the test scan was quite impressive, I didn't have an account with ItSeez3D so I have nothing to show right now.  It is a bit slower than the Sense app; but, not so much that it was a show stopper.  More on ItSeez3D will have to come later.

Sense for Intel's RealSense

Having had some experience using the Sense scanner from 3D Systems, I had some definite things in mind to check with the new Real Sense technology... notably ears and hair.


First Scan from Intel's Real Sense 3D Scanner - Right Ear

I was VERY pleased with the outcome.  Ears and hair are a especially difficult to scan and, as you can see from the above image, the right ear came out perfectly!  But, most of us have TWO ears, so it's only rational that we should check out how well the left ear came out before crowing too loudly.

First Scan from Intel's Real Sense 3D Scanner -  Left Ear

Lo and behold!  Te left ear is perfect, too!

Now, for the hair test....

First Scan from Intel's Real Sense 3D Scanner -  Hair


While not absolutely perfect, the hair scan is still pretty amazing.  It's certainly better than my first Sense scans of a few tears ago.  So, I'm very pleased.  The shape is right and the color can be easily corrected.

Sense for the Intel RealSense - Export File Types

To be useful, the scans have to be able to be read or printed by other applications.  My focus here is on local editing and printing.  I'm interested in post-processing in Sculpt and printing with the Z-450 full color printer.  So, I exported as .OBJ, .PLY and .WRL.

Exported Files with Sculpt 

Sculpt can only import the .OBJ and .PLY files.  It crashed while trying to load the .OBJ and the .PLY came in without color.  This was surprising to me since I had worked with the original Sense scanner and Sculpt, in color, for some time.  So, I had to add MeshLab to the workflow as an intermediary to Sculpt.

MeshLab to Sculpt

Meshlab is a wonderful open-source program for dealing with 3D meshes.  I have long used it and, most recently, to allow me to prepared full color .PLY and .WRL files from .STL files for printing on the Z-450.

MeshLab was unable to open the exported  .WRL file. and, like Sculpt, it brought in the .PLY file without color.  It was, however successful at bringing in the exported .OBJ file in full color.  Unfortunately, the Z-450 is expecting to see either a .full color PLY or .WRL file.  MeshLab can perform the conversion provided the color system is correct.

After some experimentation, I realized that I needed to convert the 'Material' or "Texture" color, that is exported by the Sense app, to 'Vert' color.  I also had to resize the scanned image because it is, as one should expect, life sized.  While the printer's software can scale it, it is just easier to get the exact size we want right in the MeshLab package.  It's a two step process.  We first measure the original...

Measuring with MeshLab

And, then we scale to an optimal size using Filters > Normals, Curvatures and Orientation > Transform Scale.  


Scaling in MeshLab

The final step was converting the "Texture" color system of the .OBJ file to a "Vert" color system appropriate for the Z-450 and Sculpt .PLY file.  For this we use Filters > Color Creation and Processing > Transfer Color - Texture to Vertex.  

Texture to Vertex.

The transfer process does affect the character of the color.  And, there are tools available in both Meshlab and Sculpt to post-process the colors before printing.  We simply exported the filtered image as a PLY and brought it into Sculpt.

It worked!

RealSense/MeshLab 3D PLY (Vert Color) in Sculpt
Wishlist of Improvements in the Workflow

When Sculpt was introduced it was meant to mate, locally, with an FDM printer having limited color.  So, a SOLID model was perfectly OK.  But, at some point, hopefully, full-color powder printers like the previously announced CubeJet should become available.  So, being able to hollow out or "Shell" a model would be a very nice addition to the tool box.  I hear that it can be done in MeshLabs and I'll be looking into that to save material costs for Z-450 printing with our cadets.


First Scan Conclusions

While it would be nice if the Sense for Intel's Real Sense would port directly into Sculpt or a Vert Color .PLY or .WRL for full color printing.  However, the new level of accuracy and the benefits of being able to scan without dragging an attachment cord are such vast improvements over our previous scanning experience that we're not about to gripe about the few extra steps it takes to go from scan to print.


It turns out the that the M3 processor can handle the scanning and that is good news.  But, I would also like to test Real Sense on a smaller tablet.  The HP Spectra X2 is a 12" tablet and, while light, lighter would be even better for 3D scanning.  An 8" Win10 Real Sense tablet should be ideal.


Wednesday, December 16, 2015

Intel Real Sense Tablets with Win10 are arriving!

Our cadets and I have always enjoyed using the Sense scanner from 3D Systems.  But, the need for a cord made using it a bit cumbersome.  After all, the technique for scanning involves going in a circle around the target!

Not having any compatible iPhones or iPads meant that purchasing the iSense, which would have solved the problem, also required using an iPad that didn't fit into our 3D workflow.  The iPad, for instance, does not run the 3D design application we regularly use.

But, now there is an alterntive.  Both Lenovo and HP have (or are) introducing Win10 tablets that incorporate the new Intel R200 rear mounted Real Sense 3D scanning camera.  And, 3D Systems already has released an app similar to that we use with the Sense and iSense scanners.

True, we have to buy a new tablet; but, not only can we scan; but, we can install all the 3D applications we need to edit the scans and print them in one device.  While we will not actually be using scans in Moment of Inspiration, it's great that we can also use that application on these new tablets... giving us a very powerful 3D workflow.

My heart has been set on the Lenovo MIIX 700 with Real Sense for some time.  And, I wish I could write about our beginning to test Real Sense on the MIIX 700 platform.  Unfortunately for us, the MIIX 700 Real Sense versions will probably not appear until sometime in January.

The other option, which is available right now, is the HP Spectre X2 12-a001x,  It's available in 3 versions each with a different processor.  The one I will be testing is the Intel M3 version, the least powerful in the line.  It's actually pretty nice; but, lacks some features that make it my first choice.

We'll be testing it in the next few days.   If all goes well, we'll be using it heavily in YouthQuest's 3D ThinkLink Lab during our 3D Immersion classes in the first week of January.

The HP does not replace our desire to own the Lenovo for long term use.  For one thing, the Lenovo includes an HDMI interface and the HP does not.  And, there are some other reasons why it appears to be the best choice of the two.  But, timing is everything and the HP will give us an opportunity to check out Real Sense with both the 3D Systems app; but, also the ItSeez3D app.  I've loaded both and will be testing both.

Beware, the HP Active Stylus does NOT work with the X2.  So, don't bother buying it.  I'm trying to find out which "Wacom" compatible stylus does actually work.  Searching the support site and HP forums is no help at all.

Hopefully, in just a few days we'll have something to show.  In particular, I am anxious to try full body scans with the Intel R200 Real Sense camera.  It should be fun!

FOR THOSE SEEKING TO BUY THE HP SPECTRE X2 FROM BEST BUY

Best Buy offers a reduced price if you activate the build-in Verizon connection.  The activation is $40 and the monthly cost is around $35.  However, it took me more than FIVE hours to complete the transaction and it was NOT Best Buy's fault.  Verizon requires something called the "MEID" number and all that time was devoted to trying to found out from HP where that number could be found.  Usually, for phones it's on the box or on the back of the device and easy to find.  In the case of the Spectre X2 it is etched in very tiny text on the "kickstand" that is normally retracted into the screen!

There is no way to activate the device, to get the discount, without opening the product completely and removing the protective envelope.  That didn't affect me; but, if you want it for a gift that is not exactly a pleasant idea.  It will look like you are giving them an opened and used item.  Not good.  :(

Saturday, November 23, 2013

Exploring the Sense 3D Scanner

A lot of people think I work for 3D Systems.  Not only do I NOT work for 3D Systems, I am forever surprised to find that I'm late coming to the party when they release something new.

This was the case of the Sense 3D Scanner.


I had not idea they were even contemplating a low cost 3D scanner... especially one that retails at $399.00!  My first clue came from an email sent to me by a friend that pointed to an article on the web announcing it.  That article, in turn, pointed to the Cubify.com page for the Sense.



I was floored!!!  Talk about being out of the loop!  LOL!

But, I quickly made sure that I had one in house to test.  It arrived late last week and I quickly ran through a few tests.

Before I talk about my tests, I have to put into context my expectations.  First, I cannot afford a $30,000 3D scanner.  So, I have no idea how the Sense stacks up to the big kid toys.  The only "scanning" with which I have any experience is using 2D to 3D applications like 123D Capture.   I blogged about this technology in 2012.

My benchmark for a low-cost 3D scanner is that it has to be (1) easier than 2D to 3D techniques and (2) has to produce equal or better results.  If it meets those two goals it will be very useful to me.

My First Scan

Obviously, when one takes delivery of a 3D scanner, one has to find a suitable target to scan.  I found mine in a character from Monster's Inc.  I didn't go around the object a full 360 degrees because I simply wanted to see if it got ANYTHING.

I also didn't fully understand the options as I went through the workflow.  So, I inadvertently removed some detail.  I was amazed at how easy the process was and how well it came into Sculpt.



I wenr on to scan a styling manikin head that I'd previously used in 2D to 3D tests.  Here is the result as seen in Sculpt.  Because I wanted to print this without supports, I added a bottom and back to create a bookend affect.  The object then prints laying on it's back.  It's printing as I write this.  At the size that I am printing it will take 10 hours.  I'll take a photo when it's done and add it to the bottom of this post.


When compared to the process for 2D to 3D, this was infinitely easier.  And, in terms of being able to handle things like hair, it was amazingly more effective.  Here is a short video of a complete head scan.



Now, don't get me wrong.  Some things work and others do not... like very small white sculptures.  And, to be able to scan reliably every time, is going to take some practice.  But, the feedback that we get as we scan is very helpful and the software's capabilities to create a solid object from a partial scan are nothing short of miraculous.

Here is a short video that demonstrates the basic workflow from scanning to saving an STL file.


The software developers have done a wonderful job of making an intuitive interface that provides excellent feedback during the entire process.  The is made it easy to capture and edit something the first time it was used.  But, reliable results across a wide range of subjects is going to take a bit of experience.  In the little time that I've had it, I have been able to learn as much from the failures as I have from the successes.  All white objects, for instance, might require some special lighting to increase shadows, etc.

In all, I probably only have 2 hours of experimentation into using the Sense 3D scanner.  But, initial observations are mixed when it comes to using a tripod mounted scanner pointed at an object on a turntable.  But, that might be because I have a manual turntable and my hands are in the field of view.  I've also learned that it is best to put the object in an open area when scanning via a turntable.  Otherwise, close fixed objects seem to confuse the scanner.  Rest assured, I will put a LOT of time into coming up with the most effective strategies for using the SENSE.  It's a fantastic device at a fantastic price!