Showing posts with label Easy CAD. Show all posts
Showing posts with label Easy CAD. Show all posts

Monday, September 10, 2012

Cubify Invent - Tutorial 16: The Power of Reference Objects

Planning is an important part of design.  This is especially true if you plan on printing that design on a 3D printer, like the Cube.  It's also imperative if that design must interface with a real world object.

In this tutorial we cover making just that.   We plan to print at least 100 pieces of the design and that design must fit firmly onto the end of a PVC pipe.

The object that we will be demonstrating will be used in an outdoor Christmas display.  It's a cap that holds a Christmas light and that cap fits onto a piece of white PVC pipe that, hopefully, will end up simulating a candle.  The candles will be used to line a driveway and, ultimately, they will be joined by links of white plastic chain.

We won't get as far in the design as adding the loops for the chain in this tutorial.  That is saved for the next tutorial.  But, in around 11 minutes we will be able to finish the basic design of the cap.  And, the reason we can do that so quickly and so precisely is that we already know our design's measurement constraints and we can guide our design using these constraint with reference objects.

Specifically, we will use several REFERENCE RECTANGLES and a single REFERENCE LINE.

Reference objects are only guides and aides for your s ketch.  They do not actually control the shape of the 3D part.  But, they are extremely useful, as this demonstration should attest.  But, what makes them even MORE useful is our ability to easily change dimensions after the reference object has been drawn.

Here is Tutorial #16 that, hopefully, effectively demonstrates the power of reference objects when combined with MAKE DIMENSION when real precision is required.



In our next tutorial we will add the loops that are used to connect the candles using plastic chain.

Thursday, September 6, 2012

Cubify Invent - Tutorial #12: Sweep Boss & Cut

We do a little bit differently in this tutorial.  We include a brief demonstration of how Moment of Inspiration (MOI) handles the SWEEP command before looking at Cubify Invent's SWEEP.   The difference is that MOI allows us to use TWO paths or RAILS along which to SWEEP our primary shape.  As of right now, Cubify Invent only permits us to use a single path or rail. 

But, as we shall see, while that presents some challenges, Invent's SWEEP still allows us to do amazing things.

HOW SWEEP WORKS

I like the term that Moment of Inspiration's developers use when describing the path on which the primary sketch rides.  They call it a RAIL.  And, that is a great analogy.  SWEEP is just like a train traveling on a RAIL, following every curve and nuance of the rail as it moves from one point to another.

SWEEP starts with a sketch.  That sketch can be simple or complex.  But, in Cubify Invent, it must be a CLOSED drawing.  We demonstrate with a circle and a curved wall as out primary objects.  Think of SWEEP as an EXTRUSION that follows a path determined by an OPEN rail.

The Rail is a second SKETCH that is NOT an enclosed path.  This RAIL or PATH is used to guide an extrusion of the closed, primary sketch.  The SWEEP follows the basic rules or behavior of the EXTRUSION tool... except that it is rarely straight.  A sketch of two Circles, therefore, can become a curved pipe and that of a single circle becomes a curved, solid rod.


We don't have time to get into all the specifics of relating the RAIL to the CLOSED SKETCH in this tutorial.  We just cover the basics.  But, some very, very complex curves can be created under the SWEEP umbrella.  So, expect more explorations to follow.

THE VIDEO TUTORIAL

Here is the video.  At just over 16 minutes, It's much longer than I usually prefer.  But, the subject matter is so rich that I hope it justifies the extra time spent viewing it.



The raw power of SWEEP to create more organic features makes it well worthwhile to explore in greater depth.  Plus, it's always surprising and fun to see a finished sweep for the first time.  So, rest assured that there is more to come regarding this wonderful tool!


Saturday, September 1, 2012

Cubify Invent - Tutorial #5: Just Plane Fun With Planes

OK.  That is NOT a misspelled word.   I couldn't resist.  That play on words was just T-O-O-O good to pass up!

So, we are going to use planes to create a plane.  And, I think you will be quite surprised at how simple it is!

In the video I do something a little bit different.  I begin by using a different plane than my usual starting point.  That is because a REVOLVE ends up creating the very same object no matter which plane I used for the sketch.  So, by avoiding using the XY plane, it made it easier to see the features that we use to create the swept wing.

Also, I left in an aborted attempt at creating the tip of the wing.  It was the result of FAILING to click "OK" when creating the new plane.  

As I mention in the video, we have heard, over and over, the phrase, "Failure is NOT an option."  But, that is anything but true when it comes to learning a new software application.  Failures are not only common; but, an important and  necessary part of the learning process.  If one is afraid of failure, then learning is next to impossible. Thomas Edison is famous for embracing the positive aspects of failure when asked about his thousands of aborted attempts to find a material that could be used in his light bulb. 

Cubify Invent is not the first product, 3D and otherwise, for which I have created tutorials on the web.  And, every single tutorial was preceded by one or more failed attempts.  In fact, every Cubify Invent tutorial, so far, has been the result of multiple recording attempts aborted for any number of reasons.  Recovery from failure is what is important.

Perhaps I learned this from my high school participation in drama.  There was always someone missing a line that caused the other actors to ad-lib to bring us back on script.  And, that was reinforced in the years spent creating training, documentary and news videos where take after take is the norm.

Be patient with yourself as you try to learn Cubify Invent.  It is as if inertia must be overcome where things roll slowly at first and then rapidly pick up speed.  The trick is embracing the failures as the one sure path to successfully becoming a Cubify Invent expert.  :)

Now for the fun.  I hope you enjoy seeing what can be done with a few simple sketches on multiple planes.


Pretty cool, isn't it?

Friday, August 31, 2012

Cubify Invent - Tutorial #4: Planar Surfaces and Tangent Planes

One of the problems that we face when creating tutorials as we learn a product is that we can miss some things resulting in misleading information.  I'm guilty of doing just that.

I had previous thought that we were limited to creating our 2D sketches on planes.  Happily, that turns out not to be the case.  We can also create 2D sketches on any flat surface of a 3D object.  These flat surfaces are called PLANAR SURFACES.

In this tutorial we continue exploring the surfaces on which we can sketch by looking at planar surfaces and TANGENT PLANES.  A tangent plane is one that is created tangent to the surface of a curved surface.  Typically, this would be the wall of a cylinder.


As you may have seen in the video, once we select a plane, planar surface or tangent plane on which to sketch, we can begin sketching beyond the visible boundaries that we see,  For instance, we might chose a very tiny planar surface.  Yet, we can draw well outside the boundaries of that selected planar surface.  And, the same is true of a tangent plane.  We are not limited to simply drawing within the limits of the curved surface with which that surface was created.

The more I work with Cubify Invent, the more I see its potential.  I'm beginning to see that once the learning curve has been put behind us, this is not only going to be a powerful tool; but, an easy and quick tool.  That is a good feeling to have to anyone interested in 3D printing moving into the mainstream.  Nice.


Thursday, August 30, 2012

Cubify Invent - Introducing Creating Planes

I can already see that Cubify Invent is one of those programs that is hard to learn; but, easy to use once you grasp the concepts.  I find myself reading the Help file, thinking I am following the steps just as they are written, only to fail.  Then after a few minutes of consternation, it dawns on me what I am missing and then it all looks so simple!

One thing that is completely different about Cubify Invent from my current experience with Moment of Inspiration is Invent's complete reliance on 2D sketches drawn on planes to create 3D features.  So, it dawns on me that I had better figure out how to manipulate planes if I ever want to get anywhere with Cubify Invent.

This tutorial is the result of my first breakthrough in understanding the rudiments of plane creation and how powerful they are in helping us easily control the placement of our features in 3D space and create wonderfully contoured shapes via the Loft tool.  It's very powerful.

Here is our first video on the topic of Plane Creation and the Loft Tool.  I have to apologize for the extraneous sounds.  I need a quieter chair.  And, I'm still working out how to mount the microphone so that it does not pick up vibrations from the mouse, etc.  We'll get there.  But, right now I'm afraid your going to have to listen to my chair squealing.  Just, remember, you'd squeal too if you had someone my size sitting on you!!!  LOL!



The great news is that shortly after creating this video, I FINALLY got the angled plane process to work.  My next video will demonstrate how to create a plane that is angled to the current object... uh...IF I can replicate it 24 hours later!!!  In the meantime, I hope this tutorial was helpful.

Wednesday, August 29, 2012

A Great Reason to Invest in Cubify Invent

The actual cost of adopting a new piece of software is rarely limited to the purchase price.  We usually have to invest a good deal of time and effort before we master the application.  So, I choose those products into which I will have to invest that time very, very carefully.

Moment of Inspiration was one of the products that has ended up being a fantastic investment.  Every minute spent in mastering it has returned an equal amount of time saved in creating 3D objects.  It has been a great investment.

So, I am very reluctant to turn my attention to a different 3D design package.  There has to be a compelling reason for me to put in the time to learn a new system when I am already very comfortable with the one I currently use.

I have found that compelling reason in Cubify Invent. 

And, that is the fact that the native file format for Cubify Invent (.FUN) permits alterations to the design even after the file has been closed and re-opened.  Obviously, this is not the first program that provides that capability.  But, the fact that it was created specifically for the Cube/Cubify community at an appealingly low cost give it a special place among Cube owners.

In fact, I believe that this capability in Cubify Invent will provide the bridge between experienced 3D designers and consumers with little design experience.  It may well be the door through which the larger consumer community can see a reason for buying their first 3D printer.

It's one thing to simply download finite designs and quite another to be able to download designs along with instructions on how to easily customize and personalize those designs for printing at home.  The STL file format, frankly, cannot deliver that to consumers.  It's a "take what you get" file format.  The .FUN file format, on the other hand, is perfect for giving relatively inexperienced users the capability to modify professionally created designs!

Here is a video that demonstrates the point.


I, personally, see it as giving more value and a wider audience for the designs I upload. 

If the Cube is to penetrate the consumer marketplace, it will be in part, because they believe that a 3D printer gives them the ability to print items unique to their needs using an easy software package.  If they can be shown that they do not have to immediately learn ALL the capabilities of Cubify Invent to be able to print customized objects they might be convinced to try 3D printing.   Combining "template" designs, along with a tutorial on how to customize the template before printing, using one or two simple steps, goes a long way in helping them to see what they can do with 3D printing.

I'd love to know how you feel about the idea that we be allowed to distribute our designs in .FUN file format as well as .STL file format on the Cubify Store.

Cubify Invent Tutorial #1

I've decided to use the time while my Cube is being loaned out to a museum to take a hard look at the new Cubify Invent CAD software.  And, I'll be sharing what I'm learning with you.

I'm a firm believer that ignorance is a benefit when it comes to creating tutorials to be used by other new users.  Experts often bypass what was helpful to them as they learned the product for the first time.  I like to create tutorials while my struggles are fresh in my mind, knowing that other will be going through those same struggles.

Keep it simple.

Tutorials are not only helpful at learning various operations of a product; but, also provide some strategies for attacking the learning process.  In this regard, my strategy is simple.  Don't take on too much at once.  Use one drawing tool and see what can be done with it by applying the modifying tools.

In this tutorial we use only the CIRCLE drawing tool.  We then apply various modifying tools like Mirror, Offset and Extrude.  It's surprising what can be accomplished using this simple learning strategy.

So, here it is... our first tutorial for Cubify Invent...


As you can see, if we try not to be too ambitious as we learn a new product, we can get a very good feel for the potential.  And, for a sub-$50 product, Cubify Invent is VERY powerful!

Cost vs. Other Considerations

I can already tell that I will probably not be as productive, in terms of time, with Cubify Invent as I am with Moment of Inspiration (MOI).  But, MOI is 6 times more expensive.  And, having a lower cost alternative that can get the job done just as well, if not as quickly, is a huge deal.  And, I can already tell that there are some things in Cubify Invent that are missing in MOI.  So, I cannot see myself limited to one product or the other now that I have both.

The feature were I change the original drawing and it's reflected in the updated extrusion is a very cool feature and, alone, makes it worthwhile to learn Cubify Invent.  That is something I have longed for in MOI and, as far as I can tell, it's just not there.

I was skeptical about Cubify Invent until I actually sat down and played with it.  Yes, there are some things that continue to be completely baffling and others mildly annoying (Like the inexplicable need for multiple clicking in Mirror.).  But, those are small hurdles that probably go away with experience.

I hope this first tutorial helps get you up and learning quickly.